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12 Jun 2007
Topic: Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your game server is restarted. The specific changes include:

Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers.

Source Engine:
  • In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
  • Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
  • Fixed a server performance problem with queued packets
  • Increased the maximum rate to 1 megabyte
  • Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Cheat protected many cvars and commands
  • Removed cl_restrict_server_commands to prevent clients from being redirected
  • Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
  • Fixed a client crash during authentication
  • Fixed a crash when mashing the ~ key on disconnect
  • Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
  • Fixed the free roaming camera in SourceTV demos
  • Fixed cl_language archiving itself and not updating correctly when the language changed
  • Fixed a voice recording bug that could cause voice dropouts
  • Fixed a rare crash when spectating in Counter-Strike: Source
  • Current Date & Time: Sat, 17 May 2008 04:15:30 -0500
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