|
|
| |
 |
|
|
|
|
 |
|
12 Sep 2007 Topic: Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your game server is
restarted. The specific changes include:
Fixed custom level sound lists under sv_pureFixed occasional scrunched-up columns in the serverbrowserFixed various memory
leaksFixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0Fixed master server queries being truncated if too many players with
long namesFixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymoreFixed a Counter-Strike: Source smoke grenade exploitAdded a way for server
plugins to ask players if they'd like to connect to a different serverMade materials handle sv_pure correctly when they've included other materialsFixed Windows dedicated server bug
slowing down Steam updatesFixed certain models showing up all white when sv_pure flushed themMade the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients
is 0Fixed a Linux-only crash when loading certain custom mapsFixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
|
|
|
Current Date & Time: Mon, 12 May 2008 05:14:19 -0500
Site Content Copyright © 2004-2008 FPSGameServers.com
All other trademarks and copyrights are the property of their respective owners
|
|
|